![]() So um I wasn't really talking to him at all, and you're defending a suggestion that's kind of your own. You suggested save states before he did in the RSP thread on PJ64. It's not bad to use saved states to jump into proving an issue exists somewhere, or reproducing it.Īll I'm saying is it's not effective at debugging or solving the issue once you do see it.Īnd it's not simply theboy181's suggestion I wasn't blaming him or "his" suggestion. See, the difference is the added word "not", which I never used. I said I thought you and RPGMaster are using versions newer than his, not you and RPGMaster are "not" using newer versions than his. Sorry, you didn't pass elementary reading classes in school.ĭon't throw in the word "not" where I never added a negative. I really didn't bother reading this entire thread I pretty much just assumed you were using the latest official, pre-compiled release of Project64, instead of compiling it yourself. "Call a Fly Guy to steal an item from a rival." "Call a Peepa to take 1 coin from a rival each time they move." Can't use this while Peepa is in the way." It only rolls 0 or -1, so it might slow you down. This dice block is rolled by Bob-omb and added to your roll. Hey, 3's a good number, right? Yeah! And who knows, maybe you'll hit the 8! Will you get a 1? Or a 6? Roll these bones and you'll either win big or inch forward. You'll most likely get a 5, but even if you don't, you might get 3 coins instead! The 5s and 7s are attractive, to be sure, but keep in mind the possibility of losing coins. With a max of 9 but three chances to roll a 1, this die is high risk, high reward! Without a 1 on any face, this is an effective die if you end up right next to an undesirable space. Even if you roll the 0, you'll get there eventually.Īll those low numbers might seem slow and steady, but it's that 10 that'll win you the race. If the place you need to be is exactly 4 spaces away, use this die. Only the bravest are gutsy enough to use this die!Ī solid die that combines balanced numbers with a strong possibility of gaining coins. You could rocket forward with a 10 or just as easily lose coins. But the two 10 faces are a reward that might be worth it.Ī die with a 50% chance of rolling a 7?! That might be powerful enough to overlook the 0s! With three 0 faces, this is a high-risk die. Odds are good that this die will get you at least 5 spaces! Just watch out for that coin drain. Even an average roll of 3 is pretty good.Īn out-of-this-world die that makes it easy to get coins! Not only that, one side advances you a whopping 8 spaces. Odds are good that you'll roll a 4, but there's always that chance of getting a 0.Ī balanced die that can go as high as 7. 1 I recently downloaded homebrew for nintendo wii and in the N64 emulator (Not64) Paper Mario 64 is working fine except for the shadow textures that are bugged and slow down the game. Mario Party 2 and Mario Party 3 cemented the devices foothold in the co-op scene. It's easy to roll a 1, but that can be useful too. and Mario Kart 64 became staples for friendly competition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |